Let's Play Civilization 5: Brave New World - Game 1: Portugal - Part 20: Tourism Time

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Welcome to the newest Civilization 5 DLC: Brave New World! I'm am going to do a full Let's Play Civilization 5: Brave New World! I chose to start out as the Portuguese, because they're awesome. Several of the new features will be highlighted throughout this, so gameplay will be a bit on the slow side compared to my previous game. I hope you guys understand and enjoy!

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Sid Meier's Civilization V: Brave New World is the second official expansion pack for the turn-based strategy video game Civilization V.
The expansion was announced on March 15, 2013 and adds nine Civilizations, eight Wonders (the Parthenon, Broadway, Globe Theatre, The Motherland Calls, Borobudur, the Uffizi, the Red Fort, and Prora), two scenarios (American Civil War and Scramble for Africa), Trade Routes, Ideologies, the World Congress which expands the diplomatic aspect of the game, and an improved Cultural Victory, including Tourism, Archaeology and a Great Work mechanic to the core-game. The expansion pack includes and expands on all of the mechanics of Civilization V: Gods & Kings.

Brave New World adds the following nine playable civilizations, listed here along with their leaders: Casimir III of Poland, Pedro II of Brazil, Ashurbanipal of Assyria, Shaka of the Zulus, Maria I of Portugal, Gajah Mada of Indonesia, Ahmad al-Mansur of Morocco, Enrico Dandolo of Venice, and Pocatello of the Shoshone.
Apart from Portugal and the Zulus, these civilizations are all new to the franchise. Shaka is the only returning leader; while Portugal has appeared twice before, it has never appeared with Maria as its leader.

In Civilization V, the player leads a civilization from prehistoric times into the future on a procedurally-generated map, achieving one of a number of different victory conditions through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on an entirely new game engine with hexagonal tiles instead of the square tiles of earlier games in the series. Many elements from Civilization IV and its expansion packs have been removed or changed, such as religion and espionage (although these were reintroduced in its subsequent expansion). The combat system has been overhauled, removing stacking of military units and enabling cities to defend themselves by firing directly on nearby enemies. In addition, the maps contain computer-controlled city-states as non-player characters that are available for trade, diplomacy and conquest. A civilization's borders also expand one tile at a time, favoring more productive tiles, and roads now have a maintenance cost, making them much less common.

The game features community, modding, and multiplayer elements. An expansion pack, Civilization V: Gods & Kings, was released on June 19, 2012 in North America and June 22 internationally. It includes features such as religion, espionage, enhanced naval combat and combat AI, as well as nine new civilizations.

A second expansion pack, Civilization V: Brave New World, was announced on March 15, 2013. It include features such as international trade routes, a world congress, tourism, great works as well as nine new civilizations and eight additional wonders. It was released on July 9, 2013 in North America and released on July 12, 2013 for the rest of the world.
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